Gameplay Programmer
Company: Airstrafe Interactive
Location: Torrance
Posted on: May 7, 2022
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Job Description:
Our Company: Founded in June 2019, Airstrafe Interactive
(www.airstrafeinteractive) is an indie Los Angeles game studio
developing our debut title, Saleblazers (www.saleblazers.com), an
online co-op shopkeeping action RPG slated for Summer 2022 alpha
release on Steam
(https://store.steampowered.com/app/1419850/Saleblazers/). For more
information: Steam:
https://store.steampowered.com/app/1419850/Saleblazers/ Discord:
https://discord.com/invite/W2T3qnsEQF Dev Blog:
https://news.airstrafeinteractive.com/ Our Need: We are urgently
seeking a talented, motivated, and passionate full-time, on-site
Gameplay Programmer / Engineer to join our team as soon as
possible. We are in our last stretch of developing Saleblazers. Can
you help us ship our debut title and put us on the map? Developing
Saleblazers will challenge your problem-solving skills due to its
large codebase powering an expansive 3D open world, AI simulations,
combat systems, stats-heavy gameplay, narrative quests, and
multiplayer networking. Our Culture: We lead with our core belief
that we can only make fun games if we are having fun and feeling
fulfilled, so we prioritize meaningful work and creating a
workplace environment that is enjoyable, practical, kind, conducive
to creativity and, above all, maximizes self-expression.
Responsibilities: On a day-to-day basis, you will develop and
engineer features such as systems-based combat, an open-world crime
system, robust simulation of rival shopping districts that react to
players decisions, dungeon generation, online multiplayer
networking, basebuilding and decoration, market simulation for
hundreds of in-game items, a deep crafting system, running a pawn
shop or restaurant, day/night cycle with NPC schedules, open-world
level streaming and saving/loading, and more. There are a lot of
dynamic gameplay items and NPC interactions, so be ready to write
efficient and modular code. More specifically, you can expect to:
Design, develop, implement and maintain gameplay systems and
features for Unity primarily written in C# (physics, animation,
audio, script frameworks, networking, etc.) Complete engineering
tasks in collaboration with production and other departments Work
with content creators to create modular systems and components
Write code with large-scale efficiency in mind Design AI behavior
trees for reactive customer/enemy AI in an open-world faction-based
environment Test, own, operate, document, and support system
features Locate and squash bugs using a debugger Use CPU, GPU,
memory, and networking profilers to optimize the game Write
cross-platform (PC/XBONE/PS4/Switch/iOS) code in Unity
?Requirements: 1 years of post-graduate industry professional
experience in game programming / engineering Extensive experience
using the Unity Engine Knowledge of C# programming and practices
Experience working with client-server network architecture
Experience architecting and debugging threaded systems Knowledge of
game software performance/memory constraints Advanced 3D math,
problem solving, and analytical skills Experience with extending
and improving an established code base Exceptional written and
verbal communication skills Strong task and schedule management
skills Be proactive, knowledgeable, and independent Enjoys and is
good at playing games Bonus Qualifications: 1 shipped titles
credited as Gameplay Programmer / Engineer or equivalent Production
experience and expertise Excellent ---soft skills,--- particularly
as a leader Cross platform experience using the Unity Engine
Benefits: Benefits include, but are not limited to: Competitive,
benchmarked compensation package Employer-paid health plan
Employer-paid dental plan Employer-paid vision plan Unlimited PTO
401(k) Gym membership Additional Notes: Any information you submit
to us will be kept confidential. We are an equal opportunity
employer.
Keywords: Airstrafe Interactive, Torrance , Gameplay Programmer, IT / Software / Systems , Torrance, California
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