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Gameplay Programmer

Company: Airstrafe Interactive
Location: Torrance
Posted on: May 7, 2022

Job Description:

Our Company: Founded in June 2019, Airstrafe Interactive (www.airstrafeinteractive) is an indie Los Angeles game studio developing our debut title, Saleblazers (, an online co-op shopkeeping action RPG slated for Summer 2022 alpha release on Steam ( For more information: Steam: Discord: Dev Blog: Our Need: We are urgently seeking a talented, motivated, and passionate full-time, on-site Gameplay Programmer / Engineer to join our team as soon as possible. We are in our last stretch of developing Saleblazers. Can you help us ship our debut title and put us on the map? Developing Saleblazers will challenge your problem-solving skills due to its large codebase powering an expansive 3D open world, AI simulations, combat systems, stats-heavy gameplay, narrative quests, and multiplayer networking. Our Culture: We lead with our core belief that we can only make fun games if we are having fun and feeling fulfilled, so we prioritize meaningful work and creating a workplace environment that is enjoyable, practical, kind, conducive to creativity and, above all, maximizes self-expression. Responsibilities: On a day-to-day basis, you will develop and engineer features such as systems-based combat, an open-world crime system, robust simulation of rival shopping districts that react to players decisions, dungeon generation, online multiplayer networking, basebuilding and decoration, market simulation for hundreds of in-game items, a deep crafting system, running a pawn shop or restaurant, day/night cycle with NPC schedules, open-world level streaming and saving/loading, and more. There are a lot of dynamic gameplay items and NPC interactions, so be ready to write efficient and modular code. More specifically, you can expect to: Design, develop, implement and maintain gameplay systems and features for Unity primarily written in C# (physics, animation, audio, script frameworks, networking, etc.) Complete engineering tasks in collaboration with production and other departments Work with content creators to create modular systems and components Write code with large-scale efficiency in mind Design AI behavior trees for reactive customer/enemy AI in an open-world faction-based environment Test, own, operate, document, and support system features Locate and squash bugs using a debugger Use CPU, GPU, memory, and networking profilers to optimize the game Write cross-platform (PC/XBONE/PS4/Switch/iOS) code in Unity ?Requirements: 1 years of post-graduate industry professional experience in game programming / engineering Extensive experience using the Unity Engine Knowledge of C# programming and practices Experience working with client-server network architecture Experience architecting and debugging threaded systems Knowledge of game software performance/memory constraints Advanced 3D math, problem solving, and analytical skills Experience with extending and improving an established code base Exceptional written and verbal communication skills Strong task and schedule management skills Be proactive, knowledgeable, and independent Enjoys and is good at playing games Bonus Qualifications: 1 shipped titles credited as Gameplay Programmer / Engineer or equivalent Production experience and expertise Excellent ---soft skills,--- particularly as a leader Cross platform experience using the Unity Engine Benefits: Benefits include, but are not limited to: Competitive, benchmarked compensation package Employer-paid health plan Employer-paid dental plan Employer-paid vision plan Unlimited PTO 401(k) Gym membership Additional Notes: Any information you submit to us will be kept confidential. We are an equal opportunity employer.

Keywords: Airstrafe Interactive, Torrance , Gameplay Programmer, IT / Software / Systems , Torrance, California

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